Subject: Latest prop sims
From: Paul
Date: 5/17/2000, 5:05 PM

Bill Freeman wrote:


Bill Freeman wrote:

I agree with Vance.  To get the HP absorbed the
narrow props
were overpitched.  I thought it interesting that
the spreadsheet
showed this effect.  The problem with going
narrower in chord
is that you need to run very high blade angles to
absorb the
power and the blade works badly at lower speeds..
As the
chord is moved into a more appropriate range, the
required
CsubL to absorb the HP drops,  therefore the
blade angle drops
and the drag drops, increasing the efficiency.
Remember
these are all at the same HP.  The narrow chord
prop would
be a very bad prop over the range, but appears to
be a good
prop if you look at the top end (design poin).  It
actually is
essentially equal at top end.  This is why I was
looking at this
data.

I thought this process was reasonable, and that
this is what the
spreadsheet was showing.  I am very open to anyone
pointing
out where I may have made and error or bad
assumption.
The spreadsheet is very much in the development
stage and
these were not intended originally for public
release,
just to show Paul and Perry how things are
progressing.

The basic calculation method is from Dommasch
"Airplane
Aerodynamics".  I have embelished the CsubL and
CsubD
with functions that accurately reflect the local
alpha, plus a
estimate on the Mach corrections above 0.6 M.
Dommash
was doing it by hand and used essentially fixed
CsubL and
CsubD without any Mach effects corrections.

Bill
Long EZ builder & pilot
mechanical engineer

The narrow chord and high pitch sounds like a rational
explanation. Many of the "classic" prop design
approaches concentrate on the "design point" and use a
high lift coeff at that point - penalizing climb and
static as you showed. In my program width is set using
about 0.3 CsubL and gradiated over radius in search of a
constant power per square foot of disc area over most
of the blade. Off design cases are iterated with strip
element techniques to converge with momentum based on
velocity thru the disc. Vance

Vance,

"Design point" props what I am trying to avoid.  If you use
some of the recommended designs, you find good performance
at the design point (cruise), but the sim shows how bad some
of them can be off of the design point.  It is looking like 0.4
CsubL is doing pretty darned good, I'll have a look at 0.3.  It
will increase the chord a bit, but also drop the CsubD a bit.
At some point, you reach diminishing returns.  I noted that
the MT props booth at Sun 'n Fun had a blade that they had
built for a scale FW190.  It was about 30-34" long (radius) and
had a max chord of about 10-12"  !!  I asked if it was real,
thinking it was some silly "prop" prop.  They said it was
similar to the real thing, which only used a three bladed prop
so needed very wide chord.

It would be great if you could provide a beta vs radius and
chord vs radius data set for what you have run thru your
system, and of course the design point values of HP and
thrust.  I'd like to do a sanity check on my simulation
program.

Bill
Long EZ builder & pilot
mechanical engineer

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