Jarret I got it in SW but I forgot how to fillet.
Give me some hints :)
Tony you can send these off to Dave for his comments.
--
Paul Lamar ...No rotor no motor.
What do they say about better late than never?? Sorry Paul, I was off in
Calgary for a week for a convention.. I'm now just wading through my
emails [over 700 of them] I looked at your file and see what your problem
is. You'll want to convert your bell housing into 1 part. Currently there
are 20 bodies in this model, some of the bodies can be hidden for now
while
you combine the major housing body. I've attached a passel of pictures to
hopefully clarify the process of what I did to get the fillets. I've
added
some other features as well just to show some of the other tools that
might
be used in designing something like this. It's also worth noting I didn't
take actual dimensions into consideration to much.. it was more the TLAR
[that looks about right] engineering..
Feel free to ask more specific questions if you feel I've missed
something..
Hope that helps..
Jarrett
Thanks a bunch Jarrett. I can see I was in the wrong mode.
Got to be in the part mode.
Jarrrett sent a bunch of stages. These are only four of those
that he sent. In Solid Works "combine" is used instead of
"union" in Rhino. In Rhino there is no "draft".
The filleting works well while in Rhino it may or may not
work. Also the filleting in SW is far more sophisticated.
The last jpg is the final part.
Paul Lamar ...No rotor no motor.
Hey no problem... one thing I should note, if you prefer to do this type
of modeling [ switching between the two programs] it's probably best to
leave the fillets and those types of things until the last. I did have a
little work to get that model to fillet due to the fillets on the IGES
model. I would leave those till the last and then put them in, instead of
1/2 in 1 program and 1/2 in the other. It'll just make life easier :-)
Jarrett
Thanks for all the tips Jarrett.
I think I figured out why the user interface in Rhino feels
so much more friendly. Take drawing a circle for example.
In SW you select "circle", draw a random circle, select it, select
"dimensions" and then type in the dimensions. In Rhino you select "circle"
and either drag it to the right size by looking at the dimension box display,
or typing in a diameter or using a background grid. Far fewer operations
and far fewer action buttons to find.
The SW docs suggest you make a pencil drawing of what you are going
to design. Then you get the impression you are merely tediously
entering data into a computer.
In Rhino you feel like you are drawing the part as you go.
Perhaps it is because the four view screen is the default
in Rhino. Perhaps I spent 55 years drawing things in three views
so I am used to doing it that way. When you draw a curve or line you
pick the view you want to draw in. Front, top or side. It then appears
in the other three views. If you want to move it you go to the top view
and move it along the Z axis. If you want to move it in the X axis
you pick the side view. Intuitive and straight forward.
In both cases you can go back and make changes. I don't know
about SW but in Rhino you can back up a couple of hundred
steps if necessary. Rhino needs to improve filleting, add drafts
and shells and it would be perfect IMHO.
SW is obviously very powerful. It just bothers me that SW is so hard
to learn and use. It reminds me of the old days when some HP calculators
forced you to learn reverse Polish notation because that is the way
calculators think.
My son is a head hunter and he tells me good SW people are getting
$100,000 a year in the US.
Paul Lamar ...No rotor no motor.
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