For a rotary engine end housing doing parallel roughing and
waterline finishing with pencil point cleanup to an accuracy of .0001
takes
about 3 minutes on a 1.8 Ghz processor computer and Meshcam3. I haven't
used
it on the 3.4 Ghz quad core which would be faster but I have that one to
run
the X-Plane simulator for the airframe testing.
At $29.95 for the flight
simulator with plane maker and airfoil maker included this is probably the
best value in experimental aviation software.This software has allowed me
to
get an aerobatic 233 KIAS canard to glide at 58 KIAS with a vertical speed
of 380 FPM by changing wing incidence and canard location. Also useful to
establish CG limits and cruise speed numbers with fixed versus retractable
gear.
George grimes
George,
Do you think X-plane would work for a lifting body?
http://www.facetmobile.com/
Scrole to the last few pages to see the FMX-5 project. Barnaby gave
compelling
reasons for this plane at an AirVenture seminar this year. Just a
diversion now but
would like to build in the future.
Dan F
Dan F, Included in the simulator are airplane files for a dozen types of
planes helicopters etc. One of them is the NASA lifting body reentry
vehicle.
You design your flight model in the X-Plane program with the plane maker
subprogram. If you open up the lifting body design you can see how it is
entered.
Basically you use a background bitmap or JPG image of the top,
bottom, side, and front which you have saved in the resources/bitmaps
folder to line up the edges of the parts and cross sections to enter the
part. If you want to have it used in the flight dynamics you enter it as a
miscellaneous wing unless it is actually a wing which is done in the wings
section.
If you enter it in the miscellaneous bodies section only the flat
plate drag and similar parameters are used. Flight dynamics are done with
blade element theory by dividing the surfaces into very fine quads and
considering the aerodynamic forces on each individual mesh segment. This
is different than Microsoft flight simulators approach which uses look up
tables and does not lend itself to a new type of design for which data is
not known.
If you design in Rhino, do a render and save it as a JPG or bitmap
image. For multiple views I do copies in an array and rotate them around
to
different views. Then draw a rectangular box and surround all the images
with the same box.(also done as an array) This allows lining up all the
images to the size of the render window so everything is lined up and at
the
same scale (a necessity). There is a series of 32 tutorials on you-tube
that
demonstrates how to enter a plane in X-Plane.
You might want to do a search for Allan Shaws "atlantica" design which
is a blended wing body. As a generalization these designs seem to have
good
stability as a glider but not much control leverage to counter propeller
torque and changes in engine thrust. You can assign buttons on the
joystick
or keyboard for aircraft trim in a simulator, as well as takeoff trim but
when doing these lifting body types I would animate the actual trim
surfaces
for a more realistic representation of what will occur on an actual
aircraft.
To gain some confidence in the simulator enter something like a PA
28 and fly it to verify that it behaves as the real world aircraft.
Alternatively, download a known aircraft at X-Plane.org and dissect it's
data
entry in plane maker to see if you can find anything that is not like the
real world aircraft. The wing airfoils and propeller airfoil, diameter and
pitch get extra attention.
I am using the propeller specs from a design I found in the
X-Plane.org /users designs which is a twin Mazda rotary design called
Peregrinne that has an MT prop. It is showing 278 KIAS out of two 215 HP
rotaries. If you are not doing a jet engine on a lifting body counter
rotating
props would be a suggestion.
George grimes
George, Are you and Jean still working on the rotary powered scale
Avanta? Here are some pictures I took today of the real McCoy.
Paul Lamar
George,
Thanks for the info about X-plane. I had no idea about how powerful it
had
become.
This will be a good winter project. The RC models have no control
problems
and
Barnaby did not mention... Will be a good idea to check this out.
And, yes please keep us updated on the Avanta and your twin canard
projects.
Paul, please update my subscription from Juno to xxx
Dan F
Send me email from your new address.
Paul Lamar
Dan F, I am attaching some jpeg images of the 4 rotor aerobatic canard
that I am flying in X-Plane. It still has not gotten to 300 KIAS with the
reduced HP of 4 rotors (down from a six rotor of the conventional design
from three years ago) This airframe could be done in a 5/6 scale for more
speed and less fuel burn or turbocharged at the current size to meet
design
speed. I am leaning towards the current fuel burn at 233 KIAS and cruise
at
180 KIAS with a significant reduction in fuel burn. This may be a
reasonable speed for a 4 wing surface airplane of this size but I do not
know of another one to compare it with. I am investigating the 2.72 ratio
planetary gears from a ford super duty transfer case to replace the 2.85
ratio and want to try a Paul Lips type propeller in place of the MT
currently being used in the X-Plane model. I need to keep the power train
unchanged while working out the airframe adjustments but can try power
train
changes later. The roll stability is currently neutral with good positive
stability in pitch and yaw. I have flown a variety of other designs in
X-Plane and nearly all have similar roll stability. If I can get a
positive
roll stability at less than a 4 KIAS penalty that seems to be a good
trade.
As shown in the attaches jpeg there are no intersection farings
being used on the X-Plane flight model which on an actual build would
lower
the drag and reduce fuel burn a little more. The under engine air inlet is
also not in the flight model and could increase drag more than the
reduction
of the intersection farings. I intend to adapt the cooling ductwork and
exhaust augmenter from the previous conventional style airframe which with
the much larger (23 cu ft) inside cowl volume is not a problem. The main
wing was also from the conventional design so testing the reduced power
canard powertrain on the T-rex airframe may give insight about the
lower speed of the current design. Unfortunately I have misplaced the
X-Plane file for the t-rex . It is hideing on one of about 800 CD and DVD
disks but not included on the label list.
Anyway that is the current update on my design and how I am using
X-Plane on the airframe designed in Rhino 4. It doesn't have the "ramp
speed" of the t-rex design but is alright for the cross country utility
cruiser that it is. I don't have a clue how to make it look better but it
is
like children where your own are never as homely as the neighbors kids.
george grimes
George,
That design will certainly generate interest! It appears that all
airfoils
have control surfaces, do you have coordination of these surfaces worked
out? (yes in X-plane, what about physical linkage?)
I remember Paul mentioning that Racing Beat had a three rotor, intended
for
aircraft use, on the dyno putting out 1,200hp. (Paul, this seems way too
high, did I misremember?) While I wouldn't go quite that far you should
be
able to reliably get up to1,000hp from a 4 rotor. The PSRU will be the
weak
link IMHO.
The latest CONTACT magazine (issue 101) had an extensive article from
Paul
Lipps about his theories of propeller design. His props sure look
different
but if you want efficiency in cruise (vs. high thrust for takeoff) and
reduced noise this may be your answer. You may end up with a 6 blade to
get
the dia down to a workable size.
Dan F
I think that was intended for a ducted fan biz jet type of engine.
I am guessing of course. It could have been intended for Reno
unlimited before the weight minimum.
Paul Lamar
Dan F, My quad rotor is a single engine consisting of two 2-rotor units.
The front of one and matching rear housing of the other are like doweled
bell housings. It can be extended with the same parts to a six rotor. The
E-shaft for a six rotor requires a build up of the accessory end to be made
into a mirror image of the drive end. The four rotor is just two stock RX8
e-shafts. The cooling is converted from series rotor housings to parallel
with external manifolds, required for the six rotor and a better idea for
the four rotor. 3dm rhino drawings available by request of all the
housings
which can be CNC cut or scaled 104% for casting patterns (no coring
required) There is a 3 degree pattern draft on the housings.The material
is
390-17% aluminum alloy ( same as briggs and stratton cylinder blocks since
1958) which has silicon carbide nodules in the material for the wear
surface and is stronger than cast 356.
Jean Prudhomme with the Piaggio Avantia 180 project has two possible
power train options. His original plan was with two crosswise mounted
individual two rotor P-Port engines inboard in the fuselage connected by
carbon fibre propshafts to two sprint car magnesium center sections in the
wings for the pusher props ( to turn the drives 90 degrees and allow the
propeller gear reduction), He also wants constant speed hydraulic props
with this arrangement. Numerous comments on the newsletter couldn't disuade
him but we added ideas to where it seems build-able. He is to ground test
this rig and has collected/made most of the components. His back up plan is
wing mounted pusher engines. Jean bought detailed drawings of the Piaggio
to scale but may choose different airfoils and he is working on a 3/4 scale
version look alike. Jean worked for Velocity kit aircraft after Alan Shaw
left and did the wide fusalogue moulds now in use and built and
assisted/finished about 9 velocity aircraft. He showed up with one at
Sun-N-Fun this year flown by a friend who is a partner in the Piaggio
scale
project. I got the impression that the partner felt more at ease with the
wing mounted engines,
I have tested various mixer ratios on the ruddervators up to 80%
elevator. I didn't like the way it flew with ruddervators. My perception
viewing the external side view of the flight model was tha the additional
lift generated to gain altitude was coming from the ruddervators on the
back
and the control canard in the front. There was little change in angle of
attack. Also the main gear lifted off in 200 ft of ground roll, reducing
the
angle of attack requireing more ground run for takeoff. Simultaneously
with
the main gear airborne the nose wheel steering was nill and it ran off the
runway regularly (left side). I tried altering CG which never cured the
mains lifting and allowed a non recoverable flat spin at stall and a snap
over tumble. Later while looking for speed I rotated the fusalogue flight
angle by reducing the mounted angle of incidence of all airfoil
surfaces.This reduced the runway angle of attack and cured the mains
lifting
problems. Ground handling is now very good. There is only one
interconnected
control at present. The control canard has a 15% of chord full span flap.
This is used to balance the plane with differing CG loadings and fuel burn
weight shift. It is attached to and moves with the canard surface which
is
basically a stabulator mounted ahead of the main wing. I have designed a
simple as dirt linkage to control this which is really trick. It is just
hand drawn in a notebook so no drawing to post yet. One thing which will
probably be added during actual flight tests is a servo on the right
flaperon that is driven by the engine torque sensor. This is to counter
roll
trim change when the power is shut down to decelerate out of cruise. These
glass planes just don't slow down worth crap and getting rid of altitude in
meaningful amounts is also annoying. I have still got problems here. With
the engine at idle power and the control canard held against the aft stop
it
does about 4 of the canard proposing oscillations of decreasing amplitude
and settles in at 58 KIAS and 380 FPM vertical speed. Trying to land to
avoid a weather front your airport will definitely be behind you. Using 10
or more degrees of flaps will increase decent rate and also makes roll
control more of a hands on flying unless the autopilot is on wings leveler.
Aleirons are effective but require some attention. This is the area I am
trying to get right before freezing the airframe design. Currently to get
this thing on the ground from 10,000 feet you need a friend with a stinger
missle. Also if enough patience is exercised to get down, unstalling the
control canard causes a huge airspeed increase which takes time to get back
to pattern speed. The winglets have out deflecting spoilers which are not
programmed in X-Plane which are expected to produce a fair amount of drag
but not nearly enough. I have a note to add main wing spoilers which could
be implemented in the "D" cell wing spar where no fuel is stored.
There have been some interesting things learned about propeller
effects. I have done 3.4.5.6 and7 blade props with diameters from 5' to 8'
Changing the number of blades requires changing the root and tip chords of
the blades. I couldn't put enough blades on a 5'
circle to absorb engine power and it would be impossible to physically
build. I ended up at a 6.4 ft diameter with five blades. A quad rotor
P-Port is 500 to 510 HP WOT and reducing fuel flow from 43 to 24 GPM
reduces maximum speed from 233KIAS to 180 KIAS while allowing enough
reserve
speed to deal with harmon rockets. At this diameter 32 degrees of pitch is
optimal with prop flutter cycling at 30 degrees. Keeping a maximum prop RPM
of 2500 seems to be the sweet spot with little speed drop at lower RPM like
2300. Once a diameter is chosen and the RPM from a .8MACH tip speed I
change
root and tip chords and try different airfoils. The clark Y is pretty good,
the hartzel is slightly better and best results are with a Boeing root and
tip high subsonic airfoil. I am using an MT prop in the simulator with
Boeing airfoils. I also tried various Eppler airfoils and NLF laminar
airfoils just to see what the simulator would predict. Once the chord
widths
are optimized for the airfoil by trial and error there is relatively little
difference in performance. The range for all diameters, blade numbers, and
airfoil choices once optimized changed maximum speed between 207 and 233
KIAS. I was looking for a large performance increase and never found
it.There is apparently a correlation relating to blade area times the
number
of blades being in the same range at optimum speed. I tried two
contra rotating three blade props which predicted one of the lower maximum
speeds. Once the best prop was specified I started with tweaking the
airframe. After this airframe design is frozen I hope to find some kind of
prop pitch control to use the prop for best drag production to get slowed
down out of cruise and decents. With the throttle closed on a rotary there
is little air flow and therefore little compression braking. I need to do
some research on this as it may not meet my safety criteria. The
efficiency
of the Paul Lipps design is the important aspect for me since the engine
and
prop noise are all behind me. It would be desireable however to reduce
noise
on or near the ground for the long term bennefits of the experimental
aircfaft hobby.
As a final note I remember the turbocharged racing beat dyno engine a
little differently at 1630HP peak on a dyno pull. Watch it on you-tube and
you will see the stability and temperature of all the turbo components is
DISTURBING. What it domonstrates to me is that the E-shaft and the tapered
hub on the drive end are able to transmit 300 % of what I will be putting
through it. There was another Racing Beat project possibly on "craigs
rotary page" at somewhere around 1000HP that had a custom front cover with
a
mechanically driven turbine compressor in the area normally occupied by the
warer pump which was relocated. These huge HP numbers come with a fuel burn
that would scare a turboprop driver.
The superduty Ford 6 pinion planetary Tracy uses is also used on pull
trucks with large V8 engines making 930 HP admitted and likely more like
1200. For continuous service at 1000 HP you would need two E4OD
planetaries
stacked up sharing the load. This is problematic due to the diameter of the
sun gear shaft not being any bigger. Just looking at the Ford super duty
planetary set from a 4X4 transfer case it is larger by comparison and
rated by Ford at 720 lb ft according to Wikki/super duty/transfer case. The
ratio is 2.72 to 1 It is larger heavier and has helical gears. I am
thinking
of using it if I, supercharge the quadrotor, otherwise the 2.85 ratio PSRU
built by Tracy Crook is well flight proven and much lighter with a 300 HP
rating. This rating may be considering the bending load on the top fuel
dragster axle he builds the propshaft from more than the planetary gears.
Next time he asks for questions at an automotive conversion forum I hope to
find out.
george grimes
I was wondering if anybody knew what happened to the Omac company and their
proof of
concept prototype ( Omac-1 ? )
The discussion on lifting bodies got me to wondering about them.
clifton younger
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